8.4 Issues and Trends in Film

Learning Objectives

  1. Recognize the role the major Hollywood studios have in shaping the movie industry today.
  2. Identify the major economic concerns involved in the production and distribution of films.
  3. Describe the effects of piracy on the movie industry.

Filmmaking serves both a commercial and artistic purpose. The current economic situation in the film industry, with increased production and marketing costs and lower audience turnouts in theaters, often sets the standard for the films big studios choose to make. Ever wonder why studios release so many remakes and sequels? This section explains everything needed to understand the motivating factors behind those decisions.

The Influence of Hollywood

In the movie industry today, publicity and product serve the same purpose. Even films that get a lousy critical reception can do extremely well in ticket sales if their marketing campaigns manage to create enough hype. Similarly, two comparable films can produce very different results at the box office based on their levels of publicity. This explains why the film What Women Want, starring Mel Gibson, brought in $33.6 million in its opening weekend in 2000, while a few months later, The Million Dollar Hotel, also starring Gibson, only brought in $29,483 during its opening weekend (Nash Information Services, 2000; Nash Information Services, 2001). Unlike in the days of the Hollywood studio system, the performers alone cannot draw audiences to a film. The owners of the nation’s major movie theater chains have a keen awareness that a film’s success at the box office has everything to do with studio-generated marketing and publicity. One of the film industry’s six leading studios Paramount produced What Women Want then widely released it on 3,000 screens after an extensive marketing effort, while Lionsgate produced The Million Dollar Hotel. The independent studio did not possess the necessary marketing budget to fill enough seats for a wide release on opening weekend (Epstein, 2005).

The Hollywood “dream factory,” as Hortense Powdermaker labeled it in her 1950 book on the movie industry (Powdermaker), manufactures an experience that combines art with a commercial product (James, 1989) . While the studios of today do not practice vertical integration to the same extent as during the studio system era, the coordinated efforts of a film’s production team still resemble a machine calibrated for mass production. The films the studios churn out result from a capitalist enterprise that ultimately looks to the “bottom line” to guide most major decisions. Hollywood operates an industry, and as in any other industry in a mass market, its success relies on control of production resources and “raw materials” and on its access to mass distribution and marketing strategies to maximize the product’s reach and minimize competition (Belton). In this way, Hollywood has an enormous influence on the films to which the public has access.

Ever since the rise of the studio system in the 1930s, the majority of films have originated with the leading Hollywood studios. Today, the six big studios (Warner Bros. Pictures, 20th Century Studios, Paramount Pictures, Universal Pictures, Sony Pictures Entertainment, and Walt Disney Studios) control roughly 85-90 percent of the film business (Dick).  In the early years, audiences had familiarity with the major studios, their collections of actors and directors, and the types of films that each studio would likely release. All of that changed with the decline of the studio system; screenwriters, directors, scripts, and cinematographers no longer worked exclusively with one studio, so these days, while moviegoers may know the name of a film’s director and major actors, the identity of the studio that distributes it proves more challenging. However, studios still wield influence. For instance, they control the previews of coming attractions that play before a movie begins (Busis, 2010). Online marketing, TV commercials, and advertising partnerships with other industries—the name of an upcoming film, for instance, appearing on commercial products like Coke cans—can help the big-budget studios that have the resources to commit millions to prerelease advertising. Even though studios no longer own the country’s movie theater chains, the films produced by the big six studios  frequent multiplexes. Unlike films by independents, big studio movies enjoy much larger ticket revenue opportunities.

The Blockbuster Standard 

While it may seem like the major studios make hefty profits, moviemaking today poses a much riskier, less profitable enterprise than during the studio system era. The massive budgets required for the global marketing of a film require huge financial gambles. Most movies cost the studios much more to market and produce—upward of $100 million—than their box-office returns ever generate. With such high stakes, studios have come to rely on the handful of blockbuster films that keep them afloat, movies like Barbie, Top Gun: Maverick, and Avengers: Endgame  (New World Encyclopedia). The blockbuster film becomes a touchstone, not only for production values and storylines, but also for moviegoers’ expectations. Because studios know they can rely on certain predictable elements to draw audiences, they tend to invest the majority of their budgets in movies that fit the blockbuster mold. Remakes, movies with sequel setups, or films based on best-selling novels or comic books offer safer bets than original screenplays or movies with experimental or edgy themes.

James Cameron’s Titanic (1997), the second-highest-grossing movie of all time , saw such success largely because it centered around a famous tragedy, contained predictable plot elements, and appealed to the widest possible range of audience demographics with romance, action, expensive special effects, and epic scope—meeting the blockbuster standard on several levels. The film’s astronomical $200 million production cost required the backing of two studios, Paramount and 20th Century Fox (Hansen & Garcia-Meyers). However, the rash of high-budget, and high-grossing, films that have appeared since—Harry Potter and the Sorcerer’s Stone and its sequels (2002–2011), Avatar (2009), Alice in Wonderland (2010), The Lord of the Rings films (2001–2003), The Dark Knight (2008),  and others—indicate that, for the time being, the blockbuster standard will continue to drive Hollywood production.

The Role of Independent Films

While the blockbuster still drives the industry, the formulaic nature of most Hollywood films of the 1980s, 1990s, and into the 2000s has opened a door for independent films to make their mark on the industry. Audiences have welcomed movies like Fight Club (1999), Lost in Translation (2003), and Juno (2007)  as a change from standard Hollywood blockbusters. Few independent films reached the mainstream audience during the 1980s, but some developments in that decade paved the way for their increased popularity in the coming years. The Sundance Film Festival (originally the U.S. Film Festival) began in Park City, Utah, in 1980 as a way for independent filmmakers to showcase their work. Since then, the festival has grown to garner more public attention, and now often represents an opportunity for independents to find market backing from larger studios. In 1989, Steven Soderbergh’s sex, lies, and videotape, released by Miramax, became the first independent to break out of the art-house circuit and find its way into the multiplexes.

In the 1990s and 2000s, independent directors like the Coen brothers, Wes Anderson, Sofia Coppola, and Quentin Tarantino  made significant contributions to contemporary cinema. Tarantino’s 1994 film, Pulp Fiction, garnered attention for its experimental narrative structure, witty dialogue, and nonchalant approach to violence. It became the first independent film to break $100 million at the box office, proving that movies produced outside of the big six studios can elicit financial windfalls (Bergan, 2006).

The Role of Foreign Films English-born Michael Apted, former president of the Director’s Guild of America, once said, “Europeans gave me the inspiration to make movies…but it was the Americans who showed me how to do it (Apted, 2007).” Major Hollywood studio films have dominated the movie industry worldwide since Hollywood’s golden age, yet American films have formed a symbiotic relationship of mutual influence with films from foreign markets. From the 1940s through the 1960s, for example, American filmmakers admired and emulated the work of overseas auteurs—directors like Ingmar Bergman (Sweden), Federico Fellini (Italy), François Truffaut (France), and Akira Kurosawa (Japan), whose personal, creative visions ended up reflected in the work of their American contemporaries (Pells, 2006). The concept of the auteur  emerged in France in the late 1950s and early 1960s when French filmmaking underwent a rebirth in the form of the New Wave movement. The French New Wave, characterized by an independent production style that showcased the personal authorship of its young directors, continues to influence cinema to this day (Bergan). The generation of young, film school-educated directors that became prominent in American cinema in the late 1960s and early 1970s owe a good deal of their stylistic techniques to the work of French New Wave directors François Truffaut, Claude Chabrol, and Agnès Varda.

Jean Luc Godard
The French New Wave movement of the 1950s and 1960s demonstrated that films could succeed both artistically and commercially. Jean-Luc Godard’s Breathless incorporated improvisatory techniques and use of jump cuts to tell the story of a relationship between a petty thug and his journalist girlfriend. Source: Vintage Breathless Movie Poster Detail – CC BY 2.0.

In today’s interconnected world, the impact of international cinema continues to be significant. The booming entertainment industry in Asia, for example, has fostered a cross-cultural exchange with Hollywood. Remakes of popular Japanese horror films like The Ring (2005), Dark Water (2005), and The Grudge (2004) have found success in the U.S., while Chinese martial arts epics like Crouching Tiger, Hidden Dragon (2000), Hero (2002), and House of Flying Daggers (2004) have captivated global audiences. Meanwhile, U.S. studios have sought to tap into the thriving Asian market by acquiring the rights to films from South Korea, Japan, and Hong Kong, adapting them for Western audiences. For instance, recent successes include Parasite (South Korea, 2019), Squid Game (South Korea, 2021), and RRR (India, 2022), which have demonstrated the growing influence of international cinema and the diversity of storytelling that exists beyond Hollywood (Lee, 2005).

Cultural Imperialism or Globalization?

With the growth of Internet technology worldwide and the expansion of markets in rapidly developing countries, American films have increasingly found their way into movie theaters and home entertainment systems around the world. In the eyes of many people, the problem does not lie with the product the U.S. exports to outside markets, but the export of American culture that comes with that product. Just as films of the 1920s helped to shape a standardized, mass culture as moviegoers learned to imitate the dress and behavior of their favorite celebrities, contemporary film now helps to form a mass culture on a global scale, as the youth of foreign nations acquire the American speech, tastes, and attitudes reflected in film (Gienow-Hecht, 2006).

Staunch critics, feeling helpless to stop the erosion of their national cultures, accuse the United States of cultural imperialism through flashy Hollywood movies and commercialism. At the same time, others argue that the worldwide impact of Hollywood films reflects an inevitable part of globalization, a process that erodes national borders, opening the way for a free flow of ideas between cultures (Gienow-Hecht, 2006). For instance, provisions in NAFTA specifically exclude cultural industries, including entertainment, from its free trade provisions, protecting its domestic domestic cultural industries from the overwhelming influence of U.S. media.

The Economics of Movies

With control of roughly 90 percent of U.S. film production, the big six Hollywood studios—Warner Bros., Paramount, 20th Century Studios (now owned by Disney), Universal, Columbia, and Disney— remain at the forefront of the American film industry, setting the standards for distribution, release, marketing, and production values. However, the high costs of moviemaking today mean that even successful studios must find moneymaking potential in crossover media—computer games, network TV rights, spin-off TV series, DVD and releases on Blu-ray Disc format, toys and other merchandise, books, and other after-market products—to help recoup their losses. The drive for aftermarket marketability in turn dictates the kinds of films studios decide to invest their money (Hansen & Garcia-Meyers).

Rising Costs and Big Budget Movies

In the days of the vertically integrated studio system, filmmaking underwent a streamlined process, neither as risky nor as expensive as the practice today. When producers, directors, screenwriters, art directors, actors, cinematographers, and other technical staff work under contract with one studio, the turnaround time for the casting and production of a film could last as little as three to four months. Beginning in the 1970s, after the decline of the studio system, the production costs for films increased dramatically, forcing the studios to invest more of their budgets in marketing efforts that could generate presales—that is, sales of distribution rights for a film in different sectors before the movie’s release (Hansen & Garcia-Meyers). This practice still happens today . Studios must negotiate contracts with actors, directors, and screenwriters, and with extended production times, costs have risen since the 1930s—when studios could make a film for around $300,000 (Schaefer, 1999). By contrast, today’s average production budget, not including marketing expenses, lands closer to $65 million today (Nash Information Services).

Consider James Cameron’s Avatar, released in 2009, which cost close to $340 million, making it one of the most expensive films of all time. Where does such an astronomical budget go? When weighing the total costs of producing and releasing a film, about half of the money goes to advertising. In the case of Avatar, the film cost $190 million to make and around $150 million to market (Sherkat-Massoom, 2010; Keegan, 2009). Of that $190 million production budget, part goes toward above-the-line costs, the expenditures negotiated before filming begins, and part to below-the-line costs, those costs that generally remain fixed. Above-the-line costs include screenplay rights; salaries for the writer, producer, director, and leading actors; and salaries for directors’, actors’, and producers’ assistants. Below-the-line costs include the salaries for nonstarring cast members and technical crew, use of technical equipment, travel, locations, studio rental, and catering (Tirelli). For Avatar, the reported $190 million doesn’t include money for research and development of 3-D filming and computer-modeling technologies required to put the film together. Factoring in those costs, the total movie budget balloons closer to $500 million (Keegan). Fortunately for 20th Century Fox, Avatar made a profit over these expenses in box-office sales alone, raking in $750 million domestically (which made it the highest-grossing domestic movie of all time, a title now held by Star Wars: The Force Awakens) in the first six months after its release (Box Office Mojo, 2010).

The Big Budget Flop

However, for every expensive film that has made out well at the box office, a handful of others have tanked (regardless of the film’s quality). Back in 1980, major Hollywood studio United Artists (UA) released its epic western Heaven’s Gate. The film cost nearly six times its original budget: $44 million instead of the proposed $7.6 million. The movie, which bombed at the box office, represented the largest failure in film history at the time, losing at least $40 million, and MGM bought out the studio as a result (Hall & Neale, 2010). Since then, Heaven’s Gate has become synonymous with commercial failure in the film industry (Dirks).

25 years later, the 2005 movie Sahara lost $78 million, making it one of the biggest financial flops in film history. The film’s initial production budget of $80 million eventually doubled to $160 million, due to complications with filming in Morocco and to numerous problems with the script (Bunting, 2007). Recent flops include The Lone Ranger, The Mummy, Dark Phoenix, Cats, Blade Runner 2049, and Morbius.

Piracy

Movie piracy used to come in two varieties: Either someone snuck into a theater with a video camera, turning out blurred, wobbly, off-colored copies of the original film, or somebody close to the film leaked a private copy intended for reviewers. In the digital age, however, crystal-clear bootlegs of movies on DVD/Blu-ray/4K Ultra HD Blu-ray and the Internet have become increasingly likely to appear illegally, posing a much greater threat to a film’s profitability. Tech-savvy pirates can even frequently sidestep safeguard techniques like digital watermarks (France, 2009).

In 2009, an unfinished copy of 20th Century Fox’s X-Men Origins: Wolverine appeared online one month before the movie’s release date in theaters. Within a week, more than 1 million people had downloaded the pirated film.  Similar situations have occurred with other major movies, including X-Men Apocalypse (2016), Avengers: Infinity War (2018), and Justice League (2017). The ease of theft made possible by the digitization of film and improved file-sharing technologies like BitTorrent software, a peer-to-peer protocol for transferring large quantities of information between users, have put increased financial strain on the movie industry. Emerging technologies such as streaming platforms and cloud storage services have expanded the accessibility and distribution of pirated content. Piracy not only affects the revenue of studios but also directly impacts filmmakers, who rely on box office success and licensing deals for their livelihoods. To combat piracy, studios have implemented digital rights management (DRM) technologies to protect their content. Additionally, legal action has been taken against piracy sites and individuals involved in distributing unauthorized content. However, the evolving landscape of piracy presents ongoing challenges for the industry, requiring continuous adaptation and innovation in anti-piracy measures.

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